Runtime Licensing of Components

In order to our products to be working in all applications you develop and customer PCs you should add a line of code per each product
Example : 


FPS.VirtualKeyboard.Common.LicenseValidator.LicenceKey = 
"your key";

This sample shows how to use license key for FPS.InputControls, mainly this strategy is applied to any other component, just changing namespace: FPS.Wizard. and so forth.


IMPORTANT. Licensing of control should be done prior to its setup, if you put it onto Window or another UserControl please put licensing line inside constructor and before InitializeComponent method call. As an alternative way you can put licensing code inside App.xaml.cs code on Application_Startup event handler. 

NOTE. Every customer that have purchased our product will receive product KEY via email from FPS Components.